Prosocial Storytelling: Advancing the Field Through a Systematic Review

Authors

  • Nele Kadastik Phd Candidate, Centre for Language Studies, Radboud University, Nijmegen, Netherlands Author
  • Sebastian Sadowski Assistant Professor, Centre for Language Studies, Radboud University, Nijmegen, Netherlands Author
  • Kobie van Krieken Associate Professor, Centre for Language Studies, Radboud University, Nijmegen, Netherlands Author
  • Jos Hornikx Professor, Centre for Language Studies, Radboud University, Nijmegen, Netherlands Author

DOI:

https://doi.org/10.52152/RCR.V13.S11

Keywords:

Prosocial Storytelling, Narrative Persuasion, Literature Review, Extended Reality, Emerging Media

Abstract

The possibilities afforded by emerging media and technologies have attracted growing interest in the use of narratives for prosocial change, establishing prosocial storytelling as a promising area of research. Yet, as current research is scattered across various domains and disciplines, the conceptual foundations and methodological approaches for assessing the persuasive impact of prosocial narratives remain limited. The current review takes a first step toward advancing the field of prosocial storytelling by synthesizing and analyzing existing work across both traditional and emerging media. Following the PRISMA framework, we systematically review experimental studies that have examined prosocial storytelling (n=34) and analyze the narrative stimuli used in these studies (n= 60), including their overarching themes and narrative features such as perspective and story ending valence. The findings demonstrate that studies tend to focus on text-based narratives, and relatively few have measured actual prosocial behavior. The results furthermore point towards a need for research elucidating the use of narrative perspective, and the role of narrative ending and closure in prosocial narrative effects. We provide directions for future research and specific recommendations for scholars and practitioners working with prosocial storytelling across traditional and emerging media.

References

Abbott, H. P. (2008). The Cambridge introduction to narrative (2nd ed.). Cambridge, England: Cambridge University Press.

Aghaei Chadegani, A., Salehi, H., Yunus, M. M., Farhadi, H., Fooladi, M., Farhadi, M., & Ale Ebrahim, N. (2013). A comparison between two main academic literature collections: Web of Science and Scopus databases. Asian Social Science, 9(5), 18–26. https://doi.org/10.5539/ass.v9n5p18

Ahn, S. J. (Grace), Bailenson, J. N., & Park, D. (2014). Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior. Computers in Human Behavior, 39, 235–245 https://doi.org/10.1016/j.chb.2014.07.025

Ahn, S. J. (Grace), Le, A. M. T., & Bailenson, J. (2013). The effect of embodied experiences on self-other merging, attitude, and helping behavior. Media Psychology, 16(1), 7–38. https://doi.org/10.1080/15213269.2012.755877

Andreeva, I., & Green, M. C. (2025). Testing the role of narrative modeling on self-compassion. Journal of Media Psychology: Theories, Methods, and Applications, 37(1), 1–11. https://doi.org/10.1027/1864-1105/a000415

Andrews, M. E., Mattan, B. D., Richards, K., Moore-Berg, S. L., & Falk, E. B. (2022). Using first-person narratives about healthcare workers and people who are incarcerated to motivate helping behaviors during the COVID-19 pandemic. Social Science and Medicine, 299. Scopus. https://doi.org/10.1016/j.socscimed.2022.114870

Archer’s Mark. (2016). Notes on Blindness [Virtual reality experience]. Archer’s Mark / Ex Nihilo.

Bakker, M. H., Kerstholt, J. H., van Bommel, M., & Giebels, E. (2019). Decision-making during a crisis: The interplay of narratives and statistical information before and after crisis communication. Journal of Risk Research, 22(11), 1409–1424. Scopus. https://doi.org/10.1080/13669877.2018.1473464

Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory. Englewood Cliffs, NJ: Prentice-Hall.

Banerjee, S. C., & Greene, K. (2012). ‘I quit’ versus ‘I’m sorry I used’: A preliminary investigation of variations in narrative ending and transportation. Psychology & Health, 27(11), 1308–1322. https://doi.org/10.1080/08870446.2012.675063

Barbara, J., & Haahr, M. (2024). The Role of Voice in Virtual Reality Interactive Narratives. Journal of Interactive Narrative, 1(1). https://doi.org/10.62937/JIN.2024.VQRM5201

Barraza, J. A., Alexander, V., Beavin, L. E., Terris, E. T., & Zak, P. J. (2015). The heart of the story: Peripheral physiology during narrative exposure predicts charitable giving. Biological Psychology, 105, 138–143. https://doi.org/10.1016/j.biopsycho.2015.01.008

Batson, C. D. (2010). Empathy-induced altruistic motivation. In Prosocial motives, emotions, and behavior: The better angels of our nature (pp. 15–34). Washington, DC, US: American Psychological Association. https://doi.org/10.1037/12061-001

Batson, C. D., Duncan, B. D., Ackerman, P., Buckley, T., & Birch, K. (1981). Is empathic emotion a source of altruistic motivation? Journal of Personality and Social Psychology, 40(2), 290–302. https://doi.org/10.1037/0022-3514.40.2.290

Batson, C. D., & Shaw, L. L. (1991). Evidence for altruism: Toward a pluralism of prosocial motives. Psychological Inquiry, 2(2), 107–122. https://doi.org/10.1207/s15327965pli0202_1

Baumeister, R. F., Vohs, K. D., & Funder, D. C. (2007). Psychology as the science of selfreports and finger movements: Whatever happened to actual behavior? Perspectives on Psychological Science, 2(4), 396–403. https://doi.org/10.1111/j.1745-6916.2007.00051.x.

Bengtsson, M. (2016). How to plan and perform a qualitative study using content analysis. NursingPlus Open, 2, 8–14. https://doi.org/10.1016/j.npls.2016.01.001

Bientzle, M., Eggeling, M., & Kimmerle, J. (2024). Good reasons for bad behavior: A randomized controlled experiment on the impact of narrative reading and writing on empathic concern, perspective-taking, and attitude. Frontiers in Public Health, 12. https://doi.org/10.3389/fpubh.2024.1343225

Bilandzic, H., Sukalla, F., Schnell, C., Hastall, M. R., & Busselle, R. W. (2019). The Narrative Engageability Scale: A multidimensional trait measure for the propensity to become engaged in a story. International Journal of Communication, 13, 801–832.

Braddock, K., & Dillard, J. P. (2016). Meta-analytic evidence for the persuasive effect of narratives on beliefs, attitudes, intentions, and behaviors. Communication Monographs, 83(4), 446–467. https://doi.org/10.1080/03637751.2015.1128555

Brañas-Garza, P. (2007). Promoting helping behavior with framing in dictator games. Journal of Economic Psychology, 28(4), 477–486. https://doi.org/10.1016/j.joep.2006.10.001

Breves, P. (2020). Bringing People Closer: The Prosocial Effects of Immersive Media on Users’ Attitudes and Behavior. Nonprofit and Voluntary Sector Quarterly, 49(5), 1015–1034. https://doi.org/10.1177/0899764020903101

Bruni, L. E., Kadastik, N., Pedersen, T. A., & Dini, H. (2022). Digital Narratives in Extended Realities. In Roadmapping Extended Reality: Fundamentals and Applications (pp. 35–62). Wiley. https://doi.org/10.1002/9781119865810.ch2

Bujić, M., Salminen, M., Macey, J., & Hamari, J. (2020). “Empathy machine”: How virtual reality affects human rights attitudes. Internet Research, 30(5), 1407–1425. (world). https://doi.org/10.1108/INTR-07-2019-0306

Bullock, O. M., Shulman, H. C., & Huskey, R. (2021). Narratives are Persuasive Because They are Easier to Understand: Examining Processing Fluency as a Mechanism of Narrative Persuasion. Frontiers in Communication, 6. https://doi.org/10.3389/fcomm.2021.719615

Canet, F., & Sánchez-Castillo, S. (2024). Understanding How Immersive Media Enhance Prosociality: A Systematic Literature Review and Meta-Analysis. Communication Research, 00936502241247534. https://doi.org/10.1177/00936502241247534

Chatman, S. (1975). Towards a theory of narrative. New Literary History, 6(2), 295–318. https://doi.org/10.2307/468421

Chen, M., Dong, Y., & Wang, J. (2023). A meta-analysis examining the role of character-recipient similarity in narrative persuasion. Communication Research, 51(1), 56–82. https://doi.org/10.1177/00936502231204834 (Original work published 2024)

Christy, K. R. (2017). I, you, or he: Examining the impact of point of view on narrative persuasion. Media Psychology, 21(4), 700–718. https://doi.org/10.1080/15213269.2017.1400443

Cohen, J. (2001). Defining identification: A theoretical look at the identification of audiences with media characters. Mass Communication and Society, 4(3), 245–264. https://doi.org/10.1207/S15327825MCS0403_01

Cohen, J. (2006). Audience identification with media characters. In J. Bryant & P. Vorderer (Eds.), Psychology of entertainment (pp. 183–198). Mahwah, NJ: Lawrence Erlbaum Associates.

Connors, M. H., & Halligan, P. W. (2015). A cognitive account of belief: A tentative road map. Frontiers in Psychology, 5, 1588. https://doi.org/10.3389/fpsyg.2014.01588

Conner, M., & Norman, P. (2022). Understanding the intention–behavior gap: The role of intention strength. Frontiers in Psychology, 13, 923464. https://doi.org/10.3389/fpsyg.2022.923464

Cutting, J. E. (2016). Narrative theory and the dynamics of popular movies. Psychonomic Bulletin & Review, 23(6), 1713–1743. https://doi.org/10.3758/s13423-016-1051-4

Dahlstrom, M. F. (2014). Using narratives and storytelling to communicate science with nonexpert audiences. Proceedings of the National Academy of Sciences of the United States of America, 111(Suppl. 4), 13614–13620. https://doi.org/10.1073/pnas.1320645111

Dahlstrom, M. F., Niederdeppe, J., Gao, L., & Zhu, X. (2017). Health communication | Operational and conceptual trends in narrative persuasion research: Comparing health- and non-health-related contexts. International Journal of Communication, 11, 4865–4885. Retrieved from https://ijoc.org/index.php/ijoc/article/view/6629

De Graaf, A., Hoeken, H., Sanders, J., & Beentjes, J. (2012). Identification as a Mechanism of Narrative Persuasion. Communication Research, 39, 802–823. https://doi.org/10.1177/0093650211408594

De Graaf, A., Sanders, J., & Hoeken, H. (2016). Characteristics of narrative interventions and health effects: A review of the content, form, and context of narratives in health-related narrative persuasion research. Review of Communication Research, 4, 88–131. https://doi.org/10.12840/issn.2255-4165.2016.04.01.011

Eagly, A. H., & Chaiken, S. (1993). The psychology of attitudes. Harcourt Brace Jovanovich College Publishers.

EFA (European Fundraising Association). (2024, April 10). Number of UK donors fell in 2023, yet amount donated rose. Retrieved from https://efa-net.eu/news/number-of-uk-donors-fell-in-2023-yet-amount-donated-rose/

Eisenberg, N., & Shell, R. (1986). Prosocial moral judgment and behavior in children: The mediating role of cost. Personality and Social Psychology Bulletin, 12(4), 426–433. https://doi.org/10.1177/0146167286124005

Emblematic Group. (n.d.). About. Retrieved 2025, from https://emblematicgroup.com/about/

Frazer, R., Robinson, M. J., & Knobloch-Westerwick, S. (2021). Narratives’ Impacts on Attitudes: Do Signaling of Persuasive Intent and Fictionality Matter? Communication Studies, 72(3), 347–365. https://doi.org/10.1080/10510974.2021.1876127

Fitzgerald, K., Paravati, E., Green, M. C., Moore, M. M., & Qian, J. L. (2020). Restorative Narratives for Health Promotion. Health Communication, 35(3), 356–363. Scopus. https://doi.org/10.1080/10410236.2018.1563032

Games for Change. (n.d.). Who we are. Retrieved from https://www.gamesforchange.org/

Georgiou, Y., Hadjichambis, A. C., Paraskeva-Hadjichambi, D., & Adamou, A. (2023). “From gamers into environmental citizens”: A systematic literature review of empirical research on behavior change games for environmental citizenship. Multimodal Technologies and Interaction, 7(8), 80. doi:10.3390/mti7080080

Giva Sverige. (2024, May 31). Svenskarnas givande ökar över tid – men minskar jämfört med rekordåret 2022. Retrieved from https://www.givasverige.se/kunskap/svenskarnas-givande-okar-over-tid-men-minskar-jamfort-med-rekordaret-2022/

Green, M. C., & Brock, T. C. (2000). The role of transportation in the persuasiveness of public narratives. Journal of Personality and Social Psychology, 79(5), 701–721. https://doi.org/10.1037/0022-3514.79.5.701

Green, M. C., & Brock, T. C. (2002). In the mind’s eye: Transportation-imagery model of narrative persuasion. In M. C. Green, J. J. Strange, & T. C. Brock (Eds.), Narrative impact: Social and cognitive foundations (pp. 315–341). Mahwah, NJ: Lawrence Erlbaum Associates.

Hamby, A., & Brinberg, D. (2016). Happily Ever After: How Ending Valence Influences Narrative Persuasion in Cautionary Stories. Journal of Advertising, 45(4), 498–508. https://doi.org/10.1080/00913367.2016.1262302

Hellman, M. (2024). Narrative analysis and framing analysis of disinformation. In Security, Disinformation and Harmful Narratives: RT and Sputnik News Coverage about Sweden (The Palgrave Macmillan Series in International Political Communication, pp. 101–121). Cham: Palgrave Macmillan. https://doi.org/10.1007/978-3-031-58747-4_4

Herrera, F., Bailenson, J., Weisz, E., Ogle, E., & Zaki, J. (2018). Building long-term empathy: A large-scale comparison of traditional and virtual reality perspective-taking. PLoS ONE, 13(10), Article e0204494. https://doi.org/10.1371/journal.pone.0204494

Hoeken, J. A. L., Kolthoff, M., & Sanders, J. (2016). Story perspective and character similarity as drivers of identification in narrative persuasion. Human Communication Research, 42(2), 292–311. https://doi.org/10.1111/hcre.12076

Hoeken, H., & Sinkeldam, J. (2014). The role of identification and perception of just outcome in evoking emotions in narrative persuasion. Journal of Communication, 64(5), 935–955. https://doi.org/10.1111/jcom.12114

Huang, K. Y., Fung, H. H., & Sun, P. (2024). The effect of audience–character similarity on identification with narrative characters: A meta-analysis. Current Psychology, 43, 7026–7043. https://doi.org/10.1007/s12144-023-04842-4

Huang, M., Mikkilineni, S. D., Lee, J., & Duboise, M. (2024). The effects of augmented reality on prosocial behavior intentions in the disaster news context: The mediating role of physical presence and empathy. New Media & Society, 0(0). https://doi.org/10.1177/14614448241252594

Igartua, J.-J., & Cachón-Ramón, D. (2021). Personal narratives to improve attitudes towards stigmatized immigrants: A parallel-serial mediation model. Group Processes & Intergroup Relations, 26(1), 96–119.

Igartua, J.‐J., Wojcieszak, M., & Kim, N. (2019). How the interplay of imagined contact and first‐person narratives improves attitudes toward stigmatized immigrants: A conditional process model. European Journal of Social Psychology, 49(2), 385–397. https://doi.org/10.1002/ejsp.2509

Kaczorowska, K., Conduit, J., & Goodman, S. (2023). Engaging through storytelling: The interplay of engagement with a story, cause, and charity. Journal of Brand Management. https://doi.org/10.1057/s41262-023-00343-8

Kandaurova, M., & Lee, S. H. (Mark). (2019). The effects of Virtual Reality (VR) on charitable giving: The role of empathy, guilt, responsibility, and social exclusion. Journal of Business Research, 100, 571–580. https://doi.org/10.1016/j.jbusres.2018.10.027

Keel, A. L., & Tran, A. T. K. (2023). Increasing small nonprofits’ influence through strategic storytelling. Business Horizons, 66(3), 359–370. https://doi.org/10.1016/j.bushor.2023.01.004

Kim, E. (A.), & Muralidharan, S. (2020). The role of empathy and efficacy in public service announcements: Using narratives to induce bystander intervention in domestic violence. Journal of Advertising Research, 60(4), 452–466. https://doi.org/10.2501/JAR-2019-039

Klauk, T., Köppe, T., & Onea, E. (2016). More on narrative closure. Journal of Literary Semantics, 45(1), 21–48. https://doi.org/10.1515/jls-2016-0003

Koenitz, H. (2023). Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time. London: Routledge. https://doi.org/10.4324/9781003106425

Koenitz, H., Roth, C., & Mekler, E. (2024). Alternate realities in interactive digital narratives – understanding and improving design and prosocial effects through empirical methods. Multimedia Tools and Applications, 83(15), 46757–46778. https://doi.org/10.1007/s11042-024-18884-8

Korthals, L., & Moenandar, S.-J. (2024). By way of introduction – Reflections on narrative and values, and the value of narratives. In S. J. Moenandar & B. van Heusden (Eds.), Narrative values, the value of narratives (pp. 1–22). De Gruyter. https://doi.org/10.1515/9783111440804-001

Krenz, L., Edinger-Schons, L. M., Scheidler, S., Sen, S., & Wieseke, J. (2025). I do not buy your story! Understanding the limits of storytelling in corporate social responsibility communication. Psychology & Marketing, 42(12), 2557–2573. https://doi.org/10.1002/mar.22245

Kuijpers, M., Douglas, S., & Balint, K. (2021). Narrative Absorption: An Overview. https://doi.org/10.1515/9783110645958-012

Metzger, M. J., & Flanagin, A. J. (2013). Credibility and trust of information in online environments: The use of cognitive heuristics. Journal of Pragmatics, 59, 210–220. https://doi.org/10.1016/j.pragma.2013.07.012

Lindner, P. (2021). Better, virtually: The past, present, and future of virtual reality cognitive behavior therapy. International Journal of Cognitive Therapy, 14, 23–46. https://doi.org/10.1007/s41811-020-00090-7

Liu, B. F., Austin, L., Lee, Y.-I., Jin, Y., & Kim, S. (2020). Telling the tale: The role of narratives in helping people respond to crises. Journal of Applied Communication Research, 48(3), 328–349. Scopus. https://doi.org/10.1080/00909882.2020.1756377

Louchart, S., & Aylett, R. (2003). Solving the Narrative Paradox in VEs – Lessons from RPGs (p. 248). https://doi.org/10.1007/978-3-540-39396-2_41

Ma, Z. (2020). Effects of immersive stories on prosocial attitudes and willingness to help: Testing psychological mechanisms. Media Psychology, 23(6), 865–890. https://doi.org/10.1080/15213269.2019.1651655

MacEwan, E. (1900). The value of Freytag’s Technique of the drama. Publications of the Modern Language Association of America, 15(1), 147–164.

Malecki, W., Pawlowski, B., & Sorokowski, P. (2016). Literary Fiction Influences Attitudes Toward Animal Welfare. PLoS One, 11(12). (WOS:000392843200084). https://doi.org/10.1371/journal.pone.0168695

Malti, T., & Speidel, R. (2024). Development of prosociality and the effects of adversity. Nature Reviews Psychology, 3(8), 524–535. https://doi.org/10.1038/s44159-024-00328-7

Mar, R. A., Oatley, K., Djikic, M., & Mullin, J. (2010). Emotion and narrative fiction: Interactive influences before, during, and after reading. Cognition and Emotion, 25(5), 818–833. https://doi.org/10.1080/02699931.2010.515151

Martínez-Cano, F.-J., Lachman, R., & Canet, F. (2023). VR content and its prosocial impact: Predictors, moderators, and mediators of media effects. A systematic literature review. Frontiers in Communication, 8. https://doi.org/10.3389/fcomm.2023.1203242

Martingano, A. J., Konrath, S., Henritze, E., & Brown, A. D. (2023). The Limited Benefits of Using Virtual Reality 360° Videos to Promote Empathy and Charitable Giving. Nonprofit and Voluntary Sector Quarterly, 52(5), 1434–1457. https://doi.org/10.1177/08997640221125804

McHugh, M. L. (2012). Interrater reliability: The kappa statistic. Biochemia Medica, 22(3), 276–282. https://doi.org/10.11613/BM.2012.031

Meta. (n.d.). VR for Good. Retrieved August 30, 2025, from https://www.meta.com/en-gb/community/vr-for-good/

Merchant, A., Ford, J. B., & Sargeant, A. (2010). Charitable organizations’ storytelling influence on donors’ emotions and intentions. Journal of Business Research, 63(7), 754–762. https://doi.org/10.1016/j.jbusres.2009.05.013

Milk, C. (2015, March). How virtual reality can create the ultimate empathy machine [Video]. TED Conferences. Retrieved from https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine

Muralidharan, S., & Kim, E. (2020). Can Empathy Offset Low Bystander Efficacy? Effectiveness of Domestic Violence Prevention Narratives in India. Health Communication, 35(10), 1229–1238. Scopus. https://doi.org/10.1080/10410236.2019.1623645

MoyerGusé, E. (2008). Toward a theory of entertainment persuasion: Explaining the persuasive effects of entertainmenteducation messages. Communication Theory, 18(3), 407–425. https://doi.org/10.1111/j.1468-2885.2008.00328.x

Moyer-Gusé, E. and Nabi, R.L. (2010), Explaining the Effects of Narrative in an Entertainment Television Program: Overcoming Resistance to Persuasion. Human Communication Research, 36, 26-52. https://doi.org/10.1111/j.1468-2958.2009.01367.x

Moyer‑Gusé, E., Jain, P., & Chung, A. H. (2012). Reinforcement or reactance? Examining the effect of an explicit persuasive appeal following an entertainment‑education narrative. Journal of Communication, 62(6), 1010–1027. https://doi.org/10.1111/j.1460-2466.2012.01680.x

Neundorf, A., Nazrullaeva, E., Northmore-Ball, K., Tertytchnaya, K., & Kim, W. (2024). Varieties of indoctrination: The politicization of education and the media around the world. Perspectives on Politics, 22(3), 771–798. https://doi.org/10.1017/S1537592723002967

The New York Times. (2016). Displaced [Virtual reality film]. The New York Times.

Niederdeppe, J., Roh, S., & Shapiro, M. (2015). Acknowledging Individual Responsibility while Emphasizing Social Determinants in Narratives to Promote Obesity-Reducing Public Policy: A Randomized Experiment. PLOS ONE, 10(2). (WOS:000350662100101). https://doi.org/10.1371/journal.pone.0117565

Nikolaou, A., Schwabe, A., & Boomgaarden, H. (2022). Changing Social Attitudes with Virtual Reality: A Systematic Review and Meta-Analysis. Annals of the International Communication Association, 46(1), 30–61. https://doi.org/10.1080/23808985.2022.2064324

Oh, J., Lim, H. S., Copple, J. G., & Chadraba, E. K. (2018). Harnessing the persuasive potential of data: The combinatory effects of data visualization and interactive narratives on obesity perceptions and policy attitudes. Telematics and Informatics, 35(6), 1755–1769. https://doi.org/10.1016/j.tele.2018.05.004

Oh, J., Lim, H. S., & Hwang, A. H.-C. (2020). How Interactive Storytelling Persuades: The Mediating Role of Website Contingency and Narrative Transportation. Journal of Broadcasting & Electronic Media, 64(5), 714–735. https://doi.org/10.1080/08838151.2020.1848180

O’Keefe, D. J. (1990). Persuasion: Theory and research. Newbury Park, CA: Sage.

Ooms, J., Hoeks, J., & Jansen, C. (2019). Hey, that could be me: The role of similarity in narrative persuasion. PLOS ONE, 14(4), e0215359. https://doi.org/10.1371/journal.pone.0215359

Orazi, D. C., Lei, J., & Bove, L. L. (2021). The effect of ending disclosure on the persuasiveness of narrative PSAs. Journal of Business Research, 127, 241–251. https://doi.org/10.1016/j.jbusres.2021.01.024

Oschatz, C., & Marker, C. (2020). Long-term persuasive effects in narrative communication research: A meta-analysis. Journal of Communication, 70(4), 473–496. https://doi.org/10.1093/joc/jqaa017

Otto, S., Pensini, P., Zabel, S., Diaz-Siefer, P., Burnham, E., Navarro-Villarroel, C., & Neaman, A. (2021). The prosocial origin of sustainable behavior: A case study in the ecological domain. Global Environmental Change, 69, 102312. https://doi.org/10.1016/j.gloenvcha.2021.102312

Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., . . . Moher, D. (2021). The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. BMJ, 372, n71. https://doi.org/10.1136/bmj.n71

Panigrahy, A., & Verma, A. (2024). 15 years of application of digital marketing and other technologies in tourism: A bibliometric analysis and systematic literature review. Multidisciplinary Reviews, 7(5), 2024101. doi:10.31893/multirev.2024101

Paravati, E., Fitzgerald, K., Green, M. C., Mcallister, C., & Moore, M. M. (2022). Narratives to Increase Prosociality Toward Refugees. International Journal of Communication, 16, 2551–2572. Scopus. Retrieved from https://ijoc.org/index.php/ijoc/article/view/18773

Paul, J., & Barari, M. (2022). Meta-analysis and traditional systematic literature reviews—What, why, when, where, and how? Psychology & Marketing, 39(6), 1099–1115. https://doi.org/10.1002/mar.21657

Penner, L. A., Dovidio, J. F., Piliavin, J. A., & Schroeder, D. A. (2005). Prosocial behavior: Multilevel perspectives. Annual Review of Psychology, 56, 365–392. https://doi.org/10.1146/annurev.psych.56.091103.070141

Petterson, A., Currie, G., Friend, S., & Ferguson, H. J. (2022). The effect of narratives on attitudes toward animal welfare and pro-social behaviour on behalf of animals: Three pre-registered experiments. Poetics, 94. Scopus. https://doi.org/10.1016/j.poetic.2022.101709

Pfattheicher, S., Nielsen, Y., & Thielmann, I. (2021). Prosocial behavior and altruism: A review of concepts and definitions. Current Opinion in Psychology, 44, 124–129. https://doi.org/10.1016/j.copsyc.2021.08.021

Polletta, F., & Redman, N. (2020). When do stories change our minds? Narrative persuasion about social problems. Sociology Compass, 14(4), e12778. https://doi.org/10.1111/soc4.12778

Pope, L. (2013). Papers, Please [Video game]. 3909 LLC.

Pressgrove, G., & Bowman, N. D. (2021). From immersion to intention? Exploring advances in prosocial storytelling. Journal of Philanthropy and Marketing, 26(2), e1689. https://doi.org/10.1002/nvsm.1689

Pursuit of Happyness. (2006). [Film]. Columbia Pictures.

Ratcliff, C. L., & Sun, Y. (2020). Overcoming resistance through narratives: Findings from a meta-analytic review. Human Communication Research, 46(4), 412–443. https://doi.org/10.1093/hcr/hqz017

Ryan, M. L. (Ed.). (2004). Narrative across media: The languages of storytelling. Lincoln, NE: University of Nebraska Press

Ray, J. (2025, February 25). Global generosity: World felt less charitable in 2024. Gallup. Retrieved from https://news.gallup.com/poll/657200/global-generosity-world-felt-less-charitable-2024.aspx

Rickard, L. N., Yang, J. Z., Liu, S., & Boze, T. (2021). Fish Tales: How Narrative Modality, Emotion, and Transportation Influence Support for Sustainable Aquaculture. Science Communication, 43(2), 252–275. https://doi.org/10.1177/1075547020987555

Ryan, M.-L. (2007). Toward a definition of narrative. The Cambridge Companion to Narrative, 22–35. https://doi.org/10.1017/CCOL0521856965.002

Ryan, M.-L., Ruppert, J., & Bernet, J. W. (2004). Narrative Across Media: The Languages of Storytelling. U of Nebraska Press.

Sadler, N. (2025). Suspicious stories: Taking narrative seriously in disinformation research. Communication Theory. Advance online publication. https://doi.org/10.1093/ct/qtaf013

Saeri, A. K., Slattery, P., Lee, J., Houlden, T., Farr, N., Gelber, R. L., … Zorker, M. (2023). What works to increase charitable donations? A meta-review with meta-meta‑analysis. Voluntas: International Journal of Voluntary and Nonprofit Organizations, 34, 626–642. https://doi.org/10.1007/s11266-022-00499-y

Schneider-Mayerson, M., Gustafson, A., Leiserowitz, A., Goldberg, M. H., Rosenthal, S. A., & Ballew, M. (2023). Environmental Literature as Persuasion: An Experimental Test of the Effects of Reading Climate Fiction. Environmental Communication, 17(1), 35–50. https://doi.org/10.1080/17524032.2020.1814377

Schwitzgebel, E. (2006, August 14). Belief. In E. N. Zalta (Ed.), The Stanford encyclopedia of philosophy (Fall 2006 Edition). Retrieved from https://plato.stanford.edu/entries/belief/

Schwitzgebel, E., McVey, C., & May, J. (2022). Engaging charitable giving: The motivational force of narrative versus philosophical argument. Philosophical Psychology. Scopus. https://doi.org/10.1080/09515089.2022.2088340

Shen, F., Ahern, L., & Baker, M. (2014). Stories that count: Influence of news narratives on issue attitudes. Journalism and Mass Communication Quarterly, 91(1), 98–117. Scopus. https://doi.org/10.1177/1077699013514414

Sheeran, P., & Webb, T. L. (2016). The intention–behavior gap. Social and Personality Psychology Compass, 10(9), 503–518. https://doi.org/10.1111/spc3.12265

Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3549–3557. https://doi.org/10.1098/rstb.2009.0138

Smith, K., Mabulla, I., & Apicella, C. (2023). Hearing Prosocial Stories Increases Hadza Hunter-Gatherers’ Generosity in an Economic Game. HUMAN NATURE-AN INTERDISCIPLINARY BIOSOCIAL PERSPECTIVE, 34(1), 103–121. (WOS:000938839700001). https://doi.org/10.1007/s12110-023-09444-4

Snyder, M., & Dwyer, P. C. (2013). Altruism and prosocial behavior. In Handbook of psychology: Personality and social psychology, Vol. 5, 2nd ed (pp. 467–485). Hoboken, NJ, US: John Wiley & Sons, Inc.

Sohrabi, C., Franchi, T., Mathew, G., Kerwan, A., Nicola, M., Griffin, M., Agha, M., & Agha, R. (2021). PRISMA 2020 statement: What's new and the importance of reporting guidelines. International journal of surgery (London, England), 88, 105918. https://doi.org/10.1016/j.ijsu.2021.105918

Sora-Domenjó, C. (2022). Disrupting the “empathy machine”: The power and perils of virtual reality in addressing social issues. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.814565

Steinemann, S. T., Iten, G. H., Opwis, K., Forde, S. F., Frasseck, L., & Mekler, E. D. (2017). Interactive Narratives Affecting Social Change. Journal of Media Psychology, 29(1), 54–66. https://doi.org/10.1027/1864-1105/a000211

StoryCorps. (n.d.). About StoryCorps. Retrieved from https://storycorps.org/about/

Sun, Y., Lee, T. K., & Qian, S. (2019). Beyond Personal Responsibility: Examining the Effects of Narrative Engagement on Communicative and Civic Actions. Journal of Health Communication, 24(6), 603–614. cax. https://doi.org/10.1080/10810730.2019.1643954

Stürmer, S., Snyder, M., Kropp, A., & Siem, B. (2006). Empathy-motivated helping: The moderating role of group membership. Personality and Social Psychology Bulletin, 32(7), 943–956. https://doi.org/10.1177/0146167206287363

Tamul, D. J., & Hotter, J. C. (2019). Exploring mechanisms of narrative persuasion in a news context: The role of narrative structure, perceived similarity, stigma, and affect in changing attitudes. Collabra: Psychology, 5(1). https://doi.org/10.1525/collabra.172

Tao, R., Nguyen, N., Lu, L., Sun, L., Gill, H., Christy, K., & Riddle, K. (2024). Learning Through Rewards: Priming and Identification as Psychological Mechanisms of the Effects of LGBTQ plus Narratives on Inclusive Attitudes and Behavioral Intentions. MEDIA PSYCHOLOGY, 27(2), 186–210. https://doi.org/10.1080/15213269.2023.2229233

Tukachinsky, R., Brogan-Freitas, E., & Urbanovich, T. (2019). Promoting Support for Public Health Policies Through Mediated Contact: Can Narrator Perspective and Self-Disclosure Curb In-Group Favoritism? International Journal of Communication, 13, 4553–4571. (WOS:000488766000037).

United Nations. (2015). Clouds over Sidra [Virtual reality film]. United Nations.

Urban Ministries of Durham. (2011). SPENT [Online game]. McKinney.

Van Enschot, R., Fikkers, K., Prins, J., & Roth, C. (2023). Changing Your Future?: An Experimental Study on the Persuasive Effects of an Interactive Climate Change Documentary. GoodIT 2023 - Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 149–155. https://doi.org/10.1145/3582515.3609529

Van Krieken, K. (2018). Multimedia Storytelling in Journalism: Exploring Narrative Techniques in Snow Fall. Information, 9(5), 123. https://doi.org/10.3390/info9050123

Van Krieken, K., Hoeken, H., & Sanders, J. (2017). Evoking and measuring identification with narrative characters: A linguistic cues framework. Frontiers in Psychology, 8, 1190. https://doi.org/10.3389/fpsyg.2017.01190

Van Krieken, K., & Sanders, J. (2021). Storytelling on Oral Grounds: Viewpoint Alignment and Perspective Taking in Narrative Discourse. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.634930

Van Venrooij, I., Sachs, T., & Kleemans, M. (2022). The effects of constructive television news reporting on prosocial intentions and behavior in children: The role of negative emotions and self-efficacy. Communications, 47(1), 5–31. https://doi.org/10.1515/commun-2019-0151

Vosmeer, M., Roth, C., & Koenitz, H. (2017). Who are you? Voice‑over perspective in surround video. In N. Nunes, I. Oakley, & V. Nisi (Eds.), Interactive Storytelling. ICIDS 2017 (Vol. 2017, pp. 221–232). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-71027-3_18

VR for Good | Virtual Reality Storytelling Focused on Social Impact. (n.d.). Retrieved August 7, 2025, from Meta website: https://www.meta.com/en-gb/community/vr-for-good/

WALL-E. (2008). [Film]. Pixar Animation Studios.

Walter, N., Murphy, S. T., & Gillig, T. K. (2018). To walk a mile in someone else’s shoes: How narratives can change causal attribution through story exploration and character customization. Human Communication Research, 44(1), 31–57. https://doi.org/10.1093/hcre.12112

Wang, L., Murphy, S. T., & Walter, N. (2022). Can Narratives Increase Compliance?:An Experiment of Vicarious Foot-in-the-Door. Journal of Media Psychology, 34(4), 200–215. Scopus. https://doi.org/10.1027/1864-1105/a000311

Wicker, A. W. (1969). Attitudes versus actions: The relationship of verbal and overt behavioral responses to attitude objects. Journal of Social Issues, 25, 41–78. https://doi.org/10.1111/j.1540-4560.1969.tb00619.x

Williams, K. D., & Jarvis, B. (2006). Cyberball: A program for use in research on interpersonal ostracism and acceptance. Behavior Research Methods, 38, 174–180. https://doi.org/10.3758/BF03192765

Xu, H., Bègue, L., & Bushman, B. J. (2012). Too fatigued to care: Ego depletion, guilt, and prosocial behavior. Journal of Experimental Social Psychology, 48(5), 1183–1186. https://doi.org/10.1016/j.jesp.2012.03.007

Ye, Y., Long, T., Liu, C., & Xu, D. (2020). The effect of emotion on prosocial tendency: The moderating effect of epidemic severity under the outbreak of COVID-19. Frontiers in Psychology, 11, 588701. https://doi.org/10.3389/fpsyg.2020.588701

Yousefi, M., Crowe, S. E., Hoermann, S., Sharifi, M., Romera, A., Shahi, A., & Piumsomboon, T. (2024). Advancing prosociality in extended reality: Systematic review of the use of embodied virtual agents to trigger prosocial behaviour in extended reality. Frontiers in Virtual Reality, 5. https://doi.org/10.3389/frvir.2024.1386460

Downloads

Published

2025-10-19

Issue

Section

Articles